AI Insights · Timothy · April 2022
Top 5 Military Games Performance in Poland Q1 2022
In Q1 2022, the top military games in Poland showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at the trends for these popular titles.
In the first quarter of 2022, the top military games in Poland exhibited diverse trends across downloads, revenue, and active user metrics. This analysis is based on data from Sensor Tower, which provides further insights into these apps.
Top War: Battle Game saw a peak in weekly revenue of around $30K in mid-March, while downloads showed an initial surge to 15.6K in early January before gradually declining to about 4K by the end of the quarter. Weekly active users rose to nearly 59K in late January but decreased to approximately 35K by late March.
Warpath: Ace Shooter experienced a significant increase in weekly revenue, reaching around $26K by the end of March. Downloads also spiked, peaking at 19.7K in early March. Active users saw a steady climb, starting at 17K in late December and growing to over 60K by the end of the quarter.
Call of Duty®: Mobile had a notable revenue decline, dropping from $30K in late December to about $13K in mid-March, before a slight recovery to $16.8K by the end of March. Downloads remained relatively stable around 4-6K throughout the quarter. Active users fluctuated, peaking at about 73K in mid-January and settling at around 60K by the end of the quarter.
Standoff 2 maintained a consistent revenue stream, averaging around $10-13K weekly. Downloads varied, peaking at 8K in mid-March. Active users showcased a high level of engagement, starting at 120K in late December and staying above 150K for most of the quarter.
Conflict of Nations: WW3 displayed steady growth in revenue, reaching about $5K by the end of March. Downloads saw a notable spike to 6.8K in mid-February, while active users increased from 5.6K in late December to over 9K by mid-March.
These insights highlight the dynamic nature of the mobile gaming market in Poland, with each game showing unique patterns in user acquisition, engagement, and monetization. For a deeper dive into these trends, visit Sensor Tower.